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The thing that I find most intriguing about animation is its ability to literally bring anything to life, digitally at least. If there is an idea in someone’s head and they want to turn into in to a visual animation would be the way to do it. My passion would be simulating the life of monsters, not only the 3-d model of a creature designs a creature, but the movement itself is what describes its personality and gives it character. Take for example this video of the making of Jurassic park, when the T-Rex eats the goat.

Through the animation in this scene, the simple movement of its glare clearly demonstrates that this is a threat to the characters in the film to the audience. Animation is full of subtle movement which demonstrate certain moods, emotions, status and meanings. Especially with creatures, as they cannot express through dialogue, movement would be the only way for the creature to express. As seen in-between the time frame of 6:14-8:00.


This test animation from the game ‘evolve’, which featured many original creature and monster designs. The one being shown in this time frame is arguably most expressive out of all the creatures in the game, the creature acts as a sort of tracking dog within the game, although that can be told through the movement toward the end of its show reel. As the howl that it demonstrates and the smile it gives afterwards can clearly be related to what a dog would do, but still gives the creature a unique and original personality.



As stated using references from real life animals, is one way to being these creatures to life. Take for example this clip of the animation of the ‘Lagiacris’ from the ongoing monster hunter series, and this video of a crocodilian swimming through the water, the resemblance of their movements is almost uncanny. The animators of the Lagiacris obviously took a huge inspiration of already existing animals and made their own from it.


However, before the monster’s movement can be added, the model itself first must be modelled, given a skin (texturing), and be given a skeleton (rigging), this example below shows the first steps of bring a creature to life through animation.

To put monsters into real life though, it takes the works of visual effects. Recently i have re watched the 2014 movie Godzilla. Godzilla is a perfect example of how animation can prepuce status for a creature with no dialogue the creature shows complete control of the scene due to its movement and camera position of the shot. I argue this to be very important when animating a creature, camera angles and position of the creatures tell a lot about it, is it a threat? Is it a friend? I for one can easily tell that Godzilla in this scene has the most control of the situation rather than the other monsters due to the combination of several different elements of animation. If done right the movements of the character answer these questions.


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