One thing that has always appeared into my head while watching any recent animated movie is, why is there no 2-D animation in films anymore and where has that art form gone? Ever since the release of toy story, the first fully 3-D animated film, Traditional animation began to die out, with its last addition being the princess and frog in 2011, With only a few exceptions afterwards. The main form of an animated story telling, in feature length films at least, is now 3-d CGI (computer generated images) animation.
However, there are still television shows that do use 2-D animation, such as the critically acclaimed Rick and Morty (2013-), and others. Although these shows are typically a type of tweened 2-D animation, when only certain object on the character are moved to simulate full body movement.
It was around this point when I thought that any hope of traditional animation is lost and it is now a completely dead art form, not that there is anything wrong with 3-d animation but traditional animation would then be an art form lost in time. But that’s when I saw the short original film from Disney called Paper man, and after watching that hope had been restored. Its unique and aesthetic art style blended the best of the two art styles and excluding the downsides as well. While the 3-D animation gave the basis of the animation, it was the drawings that added the detail to the characters and the surroundings. They came together to create a unique and eye catching experience for the viewer while excluding the risk of the graphics looking out of date as most 3-D animation does and minimalizing the long process of traditional animation (Kenny, 2013).
Based on the statement that traditional animation does hold up to the test of time and does age quite well, this type of animation hybrid that Paperman presents will be used more and more throughout the future. Its ability to integrate two styles of animation into one is one that will most likely remain in animation history, and I believe will be expanded on in the years to come.
O’Hailey, T. (2014). Hybrid Animation : Integrating 2D and 3D Assets (2). London, GB: Focal Press. Retrieved from http://www.ebrary.com
Kenny, C. (2017). The Real Reason Why 2D Animation Isn’t “Viable”. The Animation Anomaly. Retrieved from http://animationanomaly.com/2013/06/12/why-2d-animation-isnt-viable/
Paperman and the Future of 2D Animation. (2012). Retrieved from https://www.youtube.com/watch?v=TZJLtujW6FY