Project 1 Visual effects for design student Earlier in the trimester i was approached and asked to work on a project for a design student. He had come prepared with a storyboard for a product that he was promoting and said after he film he’ll send the files to me so i could animate … Continue reading
World builders, post mortem
The world builders project was an insight to the Pre production stage and the planning of a production rather than that of a project that would focus on the production side. During the stages of this project some things went well while others did not. Things that went well 1. Due to … Continue reading World builders, post mortem
Rapid Production Animation
animation planning The animation for the project seems as though it’s going to have 3 stages, the first one being a walk cycle, second being the crying of rascal and the third being the second shot in the short. So to begin with before anything else i think the plan will be to make … Continue reading Rapid Production Animation
rapid-production post-mortem
This project, while very stressful, delivered to my learning a lot of reflection and discovery. I learnt how to do so much more and improved on stuff that I needed practice with. And in the end, I feel as though I delivered a reasonable amount of work to present. What went well? The pre-production … Continue reading rapid-production post-mortem
production plan
Objective: To create a short-animated clip based off an audio file, also to go through the production pipeline independently. Scope: In scope- A nice modern-day kitchen setting with not so much detail. And a simple yet charming monster assets that’s appealing to all ages. Out of scope- A fully detailed kitchen and 3d environment, … Continue reading production plan
Rapid production, art bible
Narrative treatment It’s about that time of the afternoon where the pet of the house gets to have his dinner. Rascal, the disobedient lizard blob is very hungry and really looking forward to his delicious meal of meat. Just as the bowl is put down by the owner, rascals seize his opportunity but … Continue reading Rapid production, art bible
Cross collaboration post-mortem
Collaboration with Games student What I provided for the project https://drive.google.com/open?id=1STUK9CiO4CG52gBEyVFd-D5-Tn6vsQjx While not much communication was needed for this project, I was given the list of models that I needed to make, unwrap and texture. When I initially got it the games student and I discussed the whole project person to person. He said that … Continue reading Cross collaboration post-mortem
Specialisation Post-mortem
For the specialisation project I decided to 3d model, sculpt, unwrap and texture monsters. That being original design or stolen from art station. I ended up with 2 monster models that are ready to be rigged and animated, So I would say that this project was a success. What went well? During the different stages … Continue reading Specialisation Post-mortem
Obstacle course post-mortem
For the obstacle course, I decided on using the iconic character from middle earth known as Gollum. I chose him because of his unique movements, they aren’t quite human but at the same time they aren’t quite beastly either, it’s more a blend between the two things to create the movements of the character. Of … Continue reading Obstacle course post-mortem
Obstacle course research and analysis
The character I have chosen to do for the obstacle course is Gollum from the lord of the rings trilogy. He has a very unique and distinct movement. Throughout the films, he is constantly moving around on all 4 of his limbs, and stands up on his legs only when using his arms for … Continue reading Obstacle course research and analysis